swestrup: (Default)
[personal profile] swestrup
I just saw an interesting looking ad for a game and it took me here.

The game is a board game that simulates 3D tactical space combat. Apparantly they worked hard to build a model based on real physics and then optimize the results for playability. Having had long discussions in the past with [livejournal.com profile] _sps_ about how hard that might be to do, I find I'm very interested in the results. I wonder how well it plays?

Date: 2004-05-07 09:54 pm (UTC)
From: [identity profile] tjernobyl.livejournal.com
I remember reading a review about a game in beta. It was a space-based MMORPG (though there was a single-player option as well). 3D with complete damage model (no magic shields) and you could design your own ship from the ground up. Real Newtonian physics, and no implausible technologies. There was an economy, and you could play it good, evil, or anywhere in between. You could trade, commit acts of piracy, bounty-hunt... The AI were said to be good, very good. They had "emotions" and could do almost anything a player could. Without dampening (humanization?) they could out-trade, out-shoot, and out-play almost every human opponent.

This was when it was in beta. I never heard if it was released or not, and can't remember the name...

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