Alien Design Notes
Aug. 6th, 2003 01:07 amSo, a while ago
_sps_ and I came up with some notes for
designing Aliens that didn't borrow heavily from convergent evolution
(no bird-men, fish-men, lizard-men, bumpyhead-men). The notes are
really just a first draft of a checklist but I'm thinking of turning
them into the outline for a book and perhaps trying to interest Hero
Games in publishing said book. It won't make me much money, but it
might be fun to do.
Anyway, I thought I would post the current notes here in case anyone
had any comments on them...
designing Aliens that didn't borrow heavily from convergent evolution
(no bird-men, fish-men, lizard-men, bumpyhead-men). The notes are
really just a first draft of a checklist but I'm thinking of turning
them into the outline for a book and perhaps trying to interest Hero
Games in publishing said book. It won't make me much money, but it
might be fun to do.
Anyway, I thought I would post the current notes here in case anyone
had any comments on them...
Evolutionary Principals
Complexity
Lock-In
Homeobox
Duplication/Replication
Variation
Conservation
Extended Phenotype
Schemata
Endoskeleton
Exoskeleton (carapace)
Geodesic Skeleton
Pressurized (gas/liquid/(solid?)) struts
Pressurized body cavities (balloons)
Flaccid Danglers
Magnetic/Electric Repulsion
Modularity
Flow Jets
Inertial Flow (liquid, pellet, gyroscopic, rings)
Mechanical/Rigid (hinges, flanges, etc)
Solid and Solid State
Phase Varying
Methodologies
Arches
Rigid Struts
Guy wires
Contractile Fibers
Extenders
Flexion
Socket Joints
Slip and Stick
Wheel problem (turbines)
Module problem (coordination)
Plates
Membranes
Directed Growth
Extended Phenotype
Sensoria
Signals
Electromagnetic / Photonic
Vision (DC to Gamma) CCD/Lenses/Antennae
Polarization / Phase discrimination.
Encoding (radio/tv/etc) FM/AM/PM
Lidar
Spectrography (emission vs absorption)
Holography
Field interruption (eels, catfish)
Electric induction
Compasses
Ore Detection
Rotation Detection
Interference
Quantum Effects (entanglement)
Hall Effect
Strong and Weak Forces
Atomic Structure / Isotope detection
Scintillation
Chemical Reactivity
Gravitational / Hyperspacial
Space/Time Topology
Density Detection
Gravity Waves
Casimir Effect?
Mass Detection.
Vibrational (Solid, Liquid, Gaseous)
Longitudinal vs transverse vs compression.
Sound / Sonar
Analogues of Electromagnetism
Solitons
Physical and/or Sampling
Touch
Gyroscopes
Taste
General Chemical Sense
Temperature
Internal / External.
Internal
Inertial
Time Base
Proprioception
Balance (orientation)
Position
State (hunger, fatigue, ...)
Damage (pain, poison, ...)
Methodologies
Generalization vs Specialization
Active vs Passive
Quality vs Quantity
Internal vs External
Computational Resource Allocation ( Pre vs Post processing )
Derivatives (Time: speed, acceleration)
Differentials (Sound: Direction, Range)
Post Processing
Noise Cancellation
Decoding
Back Propagation
Path Integrals
Filters
Feature Extraction
Wave Analysis
Cross-correlation (aphasia)
Amplification
Sense compensation
Cascade senses.
no subject
Date: 2003-08-06 05:41 am (UTC)Parasitism/symbiosis.
Data parasitism.
Motion via substrate replacement.
Substrate-independent life (textual lifeforms, e.g.).
Alternation of generations.
Need to sleep.
no subject
Date: 2003-08-06 06:15 am (UTC)