Mar. 10th, 2007

swestrup: (Default)
I just read this article about Strategy First Inc working on a Jagged Alliance movie. As one of the founders of Strategy First, I was there when we first got the contract to help out on the original Jagged Alliance title. Since the contract was mostly for artwork, I wasn't personally very involved in the project. The most I ever did was to get called over to look at some new terrain or building models and give my opinion. I never even got so much as a free copy of the game, so I've never played it. (Frankly, I was so busy then that even if I HAD gotten a free copy, I may never have had a chance to play it.)

Alas, since they went through bankruptcy proceedings about 3 years ago, I no longer own any shares in Strategy First. Still, I hope this all goes well for the few founders who are still with the company.
swestrup: (Default)
Having been forcefully reminded how sucky C++'s output formatting operators are to use, I started planning to write something better.

My preliminary design had one able to write something like this:

Fmt hexb("%02X");
cout << hexb % 0x12 << endl;
That seemed logical enough. While I was looking into what I would need to do to write it, I discovered it already exists. Its the format boost library. They even use operator% in the same way. The only major differences are:
  1. Mine is in the design stage. Theirs exists.
  2. They have a whole lot more options than I had thought of.
  3. They called it format, while I called my Fmt.
Once again, I'm behind on the old innovation curve.

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