Fast as in CGI
Feb. 9th, 2004 02:33 am... as opposed to "Fast as in Not Eating", which reminds me, I'm hungry.
Anyway, I haven't posted much this weekend because
_sps_ was here, and I usually prefer to spend time with him than with the computer (although I DO try to check my mail regularly -- I'm not a luddite).
Saturday, we hung out at a local Cafe and played "Homeworlds", which is a simple abstract conquer-the-universe game played with little colored pyramids. There are only 60 pyramids used (5 copies each of 3 sizes of pyramid, in four colors), and the game rules are quite simple and yet the game itself is fiendishly complex as the interactions and options available to you at any point can be astronomical. What's worse, everything has a cost, and its usually not obvious. So far we've only managed to play 2 games, and each time we've discovered whole new areas of complexity. What's more, its a game for 2-6 (I think) players, and some of the rules only matter when you have more than 2 players, so I expect it may take a while to master.
While at the cafe we also slapped together a spec for a general purpose macro language for CSS that shouldn't take me too long to implement (at least, it won't take long to implement the portion that I actually need for now).
Sunday we just sat around at home and talked. We didn't do much since I slept in so much. After he left, I started writing the framework for the CSS macro stuff. I've just now finished the framework, and IT WORKS! Its currently pretty much a null-process (albeit with fast dispatch and smart caching), but it seems to work correctly with Apache, so I think I've solved the last of the hurdles before getting the new website up. This has taken me FOREVER and I'll be happy when I can call it finished.
Anyway, I haven't posted much this weekend because
Saturday, we hung out at a local Cafe and played "Homeworlds", which is a simple abstract conquer-the-universe game played with little colored pyramids. There are only 60 pyramids used (5 copies each of 3 sizes of pyramid, in four colors), and the game rules are quite simple and yet the game itself is fiendishly complex as the interactions and options available to you at any point can be astronomical. What's worse, everything has a cost, and its usually not obvious. So far we've only managed to play 2 games, and each time we've discovered whole new areas of complexity. What's more, its a game for 2-6 (I think) players, and some of the rules only matter when you have more than 2 players, so I expect it may take a while to master.
While at the cafe we also slapped together a spec for a general purpose macro language for CSS that shouldn't take me too long to implement (at least, it won't take long to implement the portion that I actually need for now).
Sunday we just sat around at home and talked. We didn't do much since I slept in so much. After he left, I started writing the framework for the CSS macro stuff. I've just now finished the framework, and IT WORKS! Its currently pretty much a null-process (albeit with fast dispatch and smart caching), but it seems to work correctly with Apache, so I think I've solved the last of the hurdles before getting the new website up. This has taken me FOREVER and I'll be happy when I can call it finished.