fluxx in a great card game from IIRC Looney Labs, where each card you play changes the rules of the game. The object is to play in such a way that the rules say that you've won. sps and I spent much time coming up with additional cards to add to the deck (you can order blanks for that very purpose) and we think our deck is now better than the latest edition.
World Building is that part of Writing and RPG Scenario building where you sit back and try to figure out the history, geography, politics, economics, sociology, and sometimes even the basic physics of the setting for a game. I often spend far longer on this aspect of game creation than on building a scenario, because it lets me improvise in a consistent way when the players do something weird.
Ubiquitous Computing, is the idea that computers will eventually be so common that your underwear will be woven out of them. They'll be so commonplace that you won't even notice them anymore, much the same way you don't really notice electric motors these days. The question is: what will this imply for how people interact with their environment, when so much of it is soft and programmable?
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World Building is that part of Writing and RPG Scenario building where you sit back and try to figure out the history, geography, politics, economics, sociology, and sometimes even the basic physics of the setting for a game. I often spend far longer on this aspect of game creation than on building a scenario, because it lets me improvise in a consistent way when the players do something weird.
Ubiquitous Computing, is the idea that computers will eventually be so common that your underwear will be woven out of them. They'll be so commonplace that you won't even notice them anymore, much the same way you don't really notice electric motors these days. The question is: what will this imply for how people interact with their environment, when so much of it is soft and programmable?